take BORDER into account for selection. (thx Petr Sabata)
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							@@ -392,8 +392,8 @@ getbuttoninfo(XEvent *e, int *b, int *x, int *y) {
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	if(b) 
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						if(b) 
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		*b = e->xbutton.button;
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							*b = e->xbutton.button;
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	*x = e->xbutton.x/xw.cw;
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						*x = (e->xbutton.x - BORDER)/xw.cw;
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	*y = e->xbutton.y/xw.ch;
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						*y = (e->xbutton.y - BORDER)/xw.ch;
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	sel.b.x = sel.by < sel.ey ? sel.bx : sel.ex;
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						sel.b.x = sel.by < sel.ey ? sel.bx : sel.ex;
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	sel.b.y = MIN(sel.by, sel.ey);
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						sel.b.y = MIN(sel.by, sel.ey);
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	sel.e.x = sel.by < sel.ey ? sel.ex : sel.bx;
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						sel.e.x = sel.by < sel.ey ? sel.ex : sel.bx;
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@@ -403,8 +403,8 @@ getbuttoninfo(XEvent *e, int *b, int *x, int *y) {
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void
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					void
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bpress(XEvent *e) {
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					bpress(XEvent *e) {
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	sel.mode = 1;
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						sel.mode = 1;
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	sel.ex = sel.bx = e->xbutton.x/xw.cw;
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						sel.ex = sel.bx = (e->xbutton.x - BORDER)/xw.cw;
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	sel.ey = sel.by = e->xbutton.y/xw.ch;
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						sel.ey = sel.by = (e->xbutton.y - BORDER)/xw.ch;
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}
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					}
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void
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					void
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