Check alternative screen before drawing box selection
Some programs use the alternative screen (vi, less, ...), whose content is different of the main screen. If you select text in one of the screen, you don't wait the box selection is painted in the other screen, so it is necessary check if the selection was done in the same screen we are going to paint. Before to this commit, you could do something like: $ LESS="" ls | less (select some code) q and selection box remains drawing in the main screen, but the content of selection keeps text of the alternate screen. --- st.c | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-)
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66669a5585
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7
st.c
7
st.c
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@ -221,6 +221,7 @@ typedef struct {
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struct {int x, y;} b, e;
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struct {int x, y;} b, e;
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char *clip;
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char *clip;
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Atom xtarget;
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Atom xtarget;
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bool alt;
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struct timeval tclick1;
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struct timeval tclick1;
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struct timeval tclick2;
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struct timeval tclick2;
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} Selection;
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} Selection;
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@ -579,6 +580,7 @@ selcopy(void) {
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}
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}
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*ptr = 0;
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*ptr = 0;
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}
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}
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sel.alt = IS_SET(MODE_ALTSCREEN);
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xsetsel(str);
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xsetsel(str);
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}
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}
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@ -2076,7 +2078,10 @@ drawregion(int x1, int y1, int x2, int y2) {
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int ic, ib, x, y, ox, sl;
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int ic, ib, x, y, ox, sl;
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Glyph base, new;
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Glyph base, new;
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char buf[DRAW_BUF_SIZ];
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char buf[DRAW_BUF_SIZ];
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bool ena_sel = sel.bx != -1, alt = IS_SET(MODE_ALTSCREEN);
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if((sel.alt && !alt) || (!sel.alt && alt))
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ena_sel = 0;
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if(!(xw.state & WIN_VISIBLE))
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if(!(xw.state & WIN_VISIBLE))
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return;
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return;
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@ -2089,7 +2094,7 @@ drawregion(int x1, int y1, int x2, int y2) {
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ic = ib = ox = 0;
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ic = ib = ox = 0;
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for(x = x1; x < x2; x++) {
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for(x = x1; x < x2; x++) {
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new = term.line[y][x];
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new = term.line[y][x];
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if(sel.bx != -1 && *(new.c) && selected(x, y))
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if(ena_sel && *(new.c) && selected(x, y))
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new.mode ^= ATTR_REVERSE;
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new.mode ^= ATTR_REVERSE;
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if(ib > 0 && (!(new.state & GLYPH_SET) || ATTRCMP(base, new) ||
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if(ib > 0 && (!(new.state & GLYPH_SET) || ATTRCMP(base, new) ||
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ib >= DRAW_BUF_SIZ-UTF_SIZ)) {
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ib >= DRAW_BUF_SIZ-UTF_SIZ)) {
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