fix selection. (thx Tarmo Heiskanen)
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							@@ -463,6 +463,9 @@ bpress(XEvent *e) {
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	if(IS_SET(MODE_MOUSE))
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		mousereport(e);
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	else if(e->xbutton.button == Button1) {
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		if(sel.bx != -1)
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			for(int i=sel.b.y; i<=sel.e.y; i++)
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				term.dirty[i] = 1;
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		sel.mode = 1;
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		sel.ex = sel.bx = X2COL(e->xbutton.x);
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		sel.ey = sel.by = Y2ROW(e->xbutton.y);
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@@ -583,6 +586,7 @@ brelease(XEvent *e) {
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	else if(e->xbutton.button == Button1) {
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		sel.mode = 0;
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		getbuttoninfo(e, NULL, &sel.ex, &sel.ey);
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		term.dirty[sel.ey] = 1;
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		if(sel.bx == sel.ex && sel.by == sel.ey) {
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			struct timeval now;
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			sel.bx = -1;
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@@ -627,7 +631,9 @@ bmotion(XEvent *e) {
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		if(oldey != sel.ey || oldex != sel.ex) {
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			int starty = MIN(oldey, sel.ey);
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			int endy = MAX(oldey, sel.ey);
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			drawregion(0, (starty > 0 ? starty : 0), term.col, (endy < term.row ? endy+1 : term.row));
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			for(int i=starty; i<=endy; i++)
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				term.dirty[i] = 1;
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			draw();
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		}
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	}
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}
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