add support for mouse scrolling (#26)
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xmenu.1
1
xmenu.1
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@ -190,7 +190,6 @@ or
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.BR "\(dqright\(dq" ,
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text is aligned to the left, center, or right of the menu, respectively.
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By default, text is aligned to the left.
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.SH EXAMPLES
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The following script illustrates the use of
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.BR xmenu .
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43
xmenu.c
43
xmenu.c
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@ -1129,17 +1129,37 @@ itemcycle(struct Menu *currmenu, int direction)
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return item;
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}
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/* check if button is used to scroll */
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static int
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isscrollbutton(unsigned int button)
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{
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if (button == Button4 || button == Button5)
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return 1;
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return 0;
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}
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/* check if button is used to open a item on click */
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static int
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isclickbutton(unsigned int button)
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{
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if (button == Button1)
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if (button == Button1 || button == Button2)
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return 1;
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if (!rflag && button == Button3)
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return 1;
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return 0;
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}
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/* warp pointer to center of selected item */
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static void
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warppointer(struct Menu *menu, struct Item *item)
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{
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if (menu == NULL || item == NULL)
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return;
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if (menu->selected) {
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XWarpPointer(dpy, None, menu->win, 0, 0, 0, 0, menu->w / 2, item->y + item->h / 2);
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}
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}
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/* append buf into text */
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static int
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append(char *text, char *buf, size_t textsize, size_t buflen)
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@ -1240,6 +1260,7 @@ run(struct Menu *currmenu)
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KeySym ksym;
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Status status;
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XEvent ev;
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int warped = 0;
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int action;
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int len;
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int i;
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@ -1256,6 +1277,7 @@ run(struct Menu *currmenu)
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action = ACTION_DRAW;
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break;
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case MotionNotify:
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if (!warped) {
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menu = getmenu(currmenu, ev.xbutton.window);
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item = getitem(menu, ev.xbutton.y);
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if (menu == NULL || item == NULL || previtem == item)
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@ -1269,10 +1291,17 @@ run(struct Menu *currmenu)
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currmenu = menu;
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}
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action = ACTION_CLEAR | ACTION_SELECT | ACTION_MAP | ACTION_DRAW;
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}
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warped = 0;
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break;
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case ButtonRelease:
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if (!isclickbutton(ev.xbutton.button))
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break;
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if (isscrollbutton(ev.xbutton.button)) {
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if (ev.xbutton.button == Button4)
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select = itemcycle(currmenu, ITEMPREV);
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else
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select = itemcycle(currmenu, ITEMNEXT);
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action = ACTION_CLEAR | ACTION_SELECT | ACTION_DRAW | ACTION_WARP;
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} else if (isclickbutton(ev.xbutton.button)) {
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menu = getmenu(currmenu, ev.xbutton.window);
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item = getitem(menu, ev.xbutton.y);
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if (menu == NULL || item == NULL)
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@ -1288,6 +1317,10 @@ enteritem:
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}
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select = currmenu->list;
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action = ACTION_CLEAR | ACTION_SELECT | ACTION_MAP | ACTION_DRAW;
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if (ev.xbutton.button == Button2) {
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action |= ACTION_WARP;
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}
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}
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break;
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case ButtonPress:
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menu = getmenu(currmenu, ev.xbutton.window);
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@ -1419,6 +1452,10 @@ append:
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mapmenu(currmenu);
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if (action & ACTION_DRAW)
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drawmenus(currmenu);
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if (action & ACTION_WARP) {
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warppointer(currmenu, select);
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warped = 1;
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}
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}
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}
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1
xmenu.h
1
xmenu.h
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@ -6,6 +6,7 @@
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#define ACTION_SELECT 1<<1 /* select item */
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#define ACTION_MAP 1<<2 /* remap menu windows */
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#define ACTION_DRAW 1<<3 /* redraw menu windows */
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#define ACTION_WARP 1<<4 /* warp the pointer */
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/* enum for keyboard menu navigation */
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enum { ITEMPREV, ITEMNEXT, ITEMFIRST, ITEMLAST };
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