add normalizekeysym()
Also, when no item matches the typed string and a new key is pressed, rub out the memory first and then include the character corresponding to the typed key.
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693735f7eb
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8239f1f155
77
xmenu.c
77
xmenu.c
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@ -1208,6 +1208,25 @@ matchitem(struct Menu *menu, char *text, int dir)
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return NULL;
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}
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/* check keysyms defined on config.h */
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static KeySym
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normalizeksym(KeySym ksym)
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{
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if (ksym == KSYMFIRST)
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return XK_Home;
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if (ksym == KSYMLAST)
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return XK_End;
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if (ksym == KSYMUP)
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return XK_Up;
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if (ksym == KSYMDOWN)
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return XK_Down;
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if (ksym == KSYMLEFT)
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return XK_Left;
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if (ksym == KSYMRIGHT)
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return XK_Right;
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return ksym;
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}
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/* run event loop */
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static void
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run(struct Menu *currmenu)
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@ -1223,6 +1242,7 @@ run(struct Menu *currmenu)
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XEvent ev;
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int action;
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int len;
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int i;
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text[0] = '\0';
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mapmenu(currmenu);
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@ -1296,27 +1316,37 @@ enteritem:
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/* cycle through menu */
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item = NULL;
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if (ksym == XK_Home || ksym == KSYMFIRST) {
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ksym = normalizeksym(ksym);
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switch (ksym) {
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case XK_Home:
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item = itemcycle(currmenu, ITEMFIRST);
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action = ACTION_CLEAR;
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} else if (ksym == XK_End || ksym == KSYMLAST) {
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break;
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case XK_End:
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item = itemcycle(currmenu, ITEMLAST);
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action = ACTION_CLEAR;
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} else if (ksym == XK_ISO_Left_Tab || ksym == XK_Up || ksym == KSYMUP) {
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break;
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case XK_ISO_Left_Tab:
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if (*text) {
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item = matchitem(currmenu, text, -1);
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} else {
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break;
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}
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/* FALLTHROUGH */
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case XK_Up:
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item = itemcycle(currmenu, ITEMPREV);
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action = ACTION_CLEAR;
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}
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} else if (ksym == XK_Tab || ksym == XK_Down || ksym == KSYMDOWN) {
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break;
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case XK_Tab:
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if (*text) {
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item = matchitem(currmenu, text, 1);
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} else {
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break;
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}
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/* FALLTHROUGH */
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case XK_Down:
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item = itemcycle(currmenu, ITEMNEXT);
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action = ACTION_CLEAR;
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}
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} else if (ksym >= XK_1 && ksym <= XK_9){
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break;
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case XK_1: case XK_2: case XK_3: case XK_4: case XK_5: case XK_6: case XK_7: case XK_8: case XK_9:
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item = itemcycle(currmenu, ITEMFIRST);
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lastitem = itemcycle(currmenu, ITEMLAST);
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for (int i = ksym - XK_1; i > 0 && item != lastitem; i--) {
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@ -1324,27 +1354,32 @@ enteritem:
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item = itemcycle(currmenu, ITEMNEXT);
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}
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action = ACTION_CLEAR;
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} else if ((ksym == XK_Return || ksym == XK_Right || ksym == KSYMRIGHT) &&
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currmenu->selected != NULL) {
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break;
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case XK_Return: case XK_Right:
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if (currmenu->selected) {
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item = currmenu->selected;
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goto enteritem;
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} else if ((ksym == XK_Escape || ksym == XK_Left || ksym == KSYMLEFT) &&
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currmenu->parent != NULL) {
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}
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break;
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case XK_Escape: case XK_Left:
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if (currmenu->parent) {
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item = currmenu->parent->selected;
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currmenu = currmenu->parent;
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action = ACTION_CLEAR | ACTION_MAP;
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} else if (ksym == XK_BackSpace || ksym == XK_Clear || ksym == XK_Delete) {
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}
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break;
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case XK_BackSpace: case XK_Clear: case XK_Delete:
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action = ACTION_CLEAR;
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break;
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} else {
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default:
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append:
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if (append(text, buf, sizeof text, len)) {
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if (!(item = matchitem(currmenu, text, 0))) {
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item = NULL;
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}
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} else if (len == 0) {
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break; /* we may have pressed a dead key */
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for (i = 0; i < 2; i++) {
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append(text, buf, sizeof text, len);
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if ((item = matchitem(currmenu, text, 0)))
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break;
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text[0] = '\0';
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}
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break;
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}
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select = item;
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action |= ACTION_SELECT | ACTION_DRAW;
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